A Few Things You May Not Know About CacheAsBitmap
Posted on July 11th, 2007 in Actionscript 2.0, Actionscript 3.0 | 1 Comment »
cacheAsBitmap is a feature in Flash (since Flash
that tells the Flash Player to store a movieclip of vectors into one static instance in memory. It’s a great way to boost the performance of your Flash.
But I’m writing about how to use cacheAsBitmap (you can just google that).
Some things you may never knew about cacheAsBitmap.
- With the exception of changing position, if a movieclip animates with cacheAsBitmap set to true, performance will slow down. This is because the Flash Player must recalculate the vectors and reload the Bitmap instance into memory. Moving x or y doesn’t change the vectors of the movieclip and thus will not affect performance.
- cacheAsBitmap is automatically set to true whenever a filter is set on a movieclip.
- A movieclip moving with cacheAsBitmap set to true, the movieclip will probably not animate smoothly. Unless the displacement values are round numbers, the movieclip will seem to move in a zig zag.
Example:
clip.cacheAsBitmap = true;
clip.onEnterFrame = function() {
this._x += 1;
this._y += 1;
};
Will look fine…
clip.cacheAsBitmap = true;
clip.onEnterFrame = function() {
this._x += 1.5; // Decimal displacement makes things shaky
this._y += 1.5;
};
Won’t.
Just take a look at the following example… Is the red dot shaking or is it just me? Maybe it’s scared of the blue dot.